C# for Augmented Reality: Using Unity AR Foundation and Niantic Lightship ARDK
C# for Augmented Reality using Unity AR Foundation is a comprehensive and practical guide that will teach you how to master the fundamentals and advanced techniques of C# scripting for AR development. You will learn how to use Unity and AR Foundation to create stunning AR games, apps and tools, covering topics such as:
- The basics of C# programming language and object-oriented programming concepts
- The essentials of Unity editor and C# script creation and management
- The core components and features of AR Foundation and how to use them in your projects
- The best practices and tips for AR Foundation scripting, events, input, output, tracking and detection
- The advanced C# scripting techniques such as delegates, events, generics, collections, LINQ, functional programming, asynchronous programming and coroutines
- The optimization strategies and tools for improving the performance and memory management of your C# scripts
- The code style and conventions, documentation and commenting, version control and collaboration, continuous integration and deployment for C# scripting in Unity AR
- The case studies and examples of building an AR game, an AR shopping app and an AR educational tool with Unity and AR Foundation
By the end of this book, you will have a solid understanding of C# scripting for AR development and be able to create your own amazing AR experiences with Unity AR Foundation.
By
John Okparaeke
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