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Bring Images to Life: Build Image Tracking Augmented Reality app in Unity & C#

johnokparaeke By John Okparaeke
$25
Modules
6
Duration
3
Level
Beginner
Certificate
Yes
Language
English
Product Status
Instant Access
Capacity
Limited

Description

Description

Bring Images to Life with Augmented Reality — No Prior AR Experience Needed!

In this hands-on course, you will learn how to build a powerful Augmented Reality (AR) app using Unity and AR Foundation (ARCore and ARKit) that can detect real-world images and overlay videos directly on them. Whether you’re a beginner or have some Unity experience, this course will guide you step by step — from setting up your project to deploying a fully functional AR app on your mobile device.

What you’ll learn inside this course:

  • How to set up Unity with AR Foundation for cross-platform AR development (Android & iOS)

  • How to configure Image Tracking to recognize physical images using AR Foundation’s tracked image manager

  • How to overlay videos on recognized images with Unity’s VideoPlayer

  • How to deploy, test, and customize your app for different devices

This course is ideal for developers, designers, students, and hobbyists who want to create real-world AR experiences. You don’t need advanced programming knowledge—just a passion for creating interactive digital content.

By the end of this course, you’ll have a working AR app that you can customize for your own projects or even use commercially.

Join now and unlock the power of Augmented Reality with Unity!

Who this course is for:
  • Beginner to intermediate developers and designers eager to dive into AR using Unity and AR Foundation.
  • Creatives like artists, educators, and marketers who want to build interactive video-based AR experiences.
  • Students and hobbyists who want hands-on, project-based learning with real-world results.
  • Anyone curious about mobile AR and image tracking—no prior AR knowledge required.
What you'll learn
  • Build an image‑tracking AR app in Unity that recognizes and anchors digital content to real-world images.
  • Set up AR Foundation for seamless cross-platform deployment on both Android and iOS devices.
  • Set up Unity for image tracking and how to configure your Reference Image Library.
  • Integrate the VideoPlayer component to overlay and play videos precisely on tracked images.
  • Learn how to build Prefab for image targets, so as to add any virtual content to your image target
  • Deploy and test your AR app on a mobile device, handling real-time tracking and video playback.
Requirements
  • A Windows or Mac computer with internet access and the ability to install Unity and related tools.
  • A smartphone (iOS or Android) to test your AR app live.
  • No prior AR experience needed—just basic computer skills and curiosity.
  • A very basic knowledge on C# programming language.

Contents

What to Expect
0h 1m
Lecture 1: Introduction to Augmented Reality
0h 17m
Lecture 2: Introduction to Image tracking
0h 5m
Lecture 3: Get Unity 3D Engine
0h 9m
Lecture 4: What you need for image tracking
0h 3m
Lecture 5: Setting up Unity for development
0h 11m
Lecture 6: Installing AR Foundation, ARCore and ARKit with other configurations
0h 12m
Lecture 7: Setting up Unity scene for Augmented Reality
0h 8m
Lecture 8: Adding image tracking functionality
0h 9m
Lecture 9: Creating the Video player Prefab
0h 19m
Lecture 10: Write the script to handle image tracking states and experience.
0h 25m
Lecture 11: Completing building process
0h 15m
Lecture 12: Testing Image tracking on mobile.
0h 2m

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